程序包 | 说明 |
---|---|
org.bukkit |
Bukkit的常用类.
|
org.bukkit.entity |
为在
世界 内存在的非三维像素单位(实体)提供的接口,包含玩家、怪物、抛射物等. |
限定符和类型 | 方法和说明 |
---|---|
static Particle |
Particle.valueOf(java.lang.String name)
返回带有指定名称的该类型的枚举常量。
|
static Particle[] |
Particle.values()
按照声明该枚举类型的常量的顺序, 返回
包含这些常量的数组。
|
限定符和类型 | 方法和说明 |
---|---|
void |
World.spawnParticle(Particle particle,
double x,
double y,
double z,
int count)
Spawns the particle (the number of times specified by count)
at the target location.
|
void |
World.spawnParticle(Particle particle,
double x,
double y,
double z,
int count,
double offsetX,
double offsetY,
double offsetZ)
Spawns the particle (the number of times specified by count)
at the target location.
|
void |
World.spawnParticle(Particle particle,
double x,
double y,
double z,
int count,
double offsetX,
double offsetY,
double offsetZ,
double extra)
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
World.spawnParticle(Particle particle,
double x,
double y,
double z,
int count,
double offsetX,
double offsetY,
double offsetZ,
double extra,
T data)
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
World.spawnParticle(Particle particle,
double x,
double y,
double z,
int count,
double offsetX,
double offsetY,
double offsetZ,
T data)
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
World.spawnParticle(Particle particle,
double x,
double y,
double z,
int count,
T data)
Spawns the particle (the number of times specified by count)
at the target location.
|
void |
World.spawnParticle(Particle particle,
Location location,
int count)
Spawns the particle (the number of times specified by count)
at the target location.
|
void |
World.spawnParticle(Particle particle,
Location location,
int count,
double offsetX,
double offsetY,
double offsetZ)
Spawns the particle (the number of times specified by count)
at the target location.
|
void |
World.spawnParticle(Particle particle,
Location location,
int count,
double offsetX,
double offsetY,
double offsetZ,
double extra)
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
World.spawnParticle(Particle particle,
Location location,
int count,
double offsetX,
double offsetY,
double offsetZ,
double extra,
T data)
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
World.spawnParticle(Particle particle,
Location location,
int count,
double offsetX,
double offsetY,
double offsetZ,
T data)
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
World.spawnParticle(Particle particle,
Location location,
int count,
T data)
Spawns the particle (the number of times specified by count)
at the target location.
|
限定符和类型 | 方法和说明 |
---|---|
Particle |
AreaEffectCloud.getParticle()
获取组成这片云的粒子.
|
限定符和类型 | 方法和说明 |
---|---|
void |
AreaEffectCloud.setParticle(Particle particle)
设置组成这片云的粒子.
|
void |
Player.spawnParticle(Particle particle,
double x,
double y,
double z,
int count)
Spawns the particle (the number of times specified by count)
at the target location.
|
void |
Player.spawnParticle(Particle particle,
double x,
double y,
double z,
int count,
double offsetX,
double offsetY,
double offsetZ)
Spawns the particle (the number of times specified by count)
at the target location.
|
void |
Player.spawnParticle(Particle particle,
double x,
double y,
double z,
int count,
double offsetX,
double offsetY,
double offsetZ,
double extra)
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
Player.spawnParticle(Particle particle,
double x,
double y,
double z,
int count,
double offsetX,
double offsetY,
double offsetZ,
double extra,
T data)
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
Player.spawnParticle(Particle particle,
double x,
double y,
double z,
int count,
double offsetX,
double offsetY,
double offsetZ,
T data)
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
Player.spawnParticle(Particle particle,
double x,
double y,
double z,
int count,
T data)
Spawns the particle (the number of times specified by count)
at the target location.
|
void |
Player.spawnParticle(Particle particle,
Location location,
int count)
Spawns the particle (the number of times specified by count)
at the target location.
|
void |
Player.spawnParticle(Particle particle,
Location location,
int count,
double offsetX,
double offsetY,
double offsetZ)
Spawns the particle (the number of times specified by count)
at the target location.
|
void |
Player.spawnParticle(Particle particle,
Location location,
int count,
double offsetX,
double offsetY,
double offsetZ,
double extra)
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
Player.spawnParticle(Particle particle,
Location location,
int count,
double offsetX,
double offsetY,
double offsetZ,
double extra,
T data)
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
Player.spawnParticle(Particle particle,
Location location,
int count,
double offsetX,
double offsetY,
double offsetZ,
T data)
Spawns the particle (the number of times specified by count)
at the target location.
|
<T> void |
Player.spawnParticle(Particle particle,
Location location,
int count,
T data)
Spawns the particle (the number of times specified by count)
at the target location.
|