public class HorseJumpEvent extends EntityEvent implements Cancellable
Event.Result
entity
构造器和说明 |
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HorseJumpEvent(AbstractHorse horse,
float power) |
限定符和类型 | 方法和说明 |
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AbstractHorse |
getEntity()
返回这个事件所涉及的实体.
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static HandlerList |
getHandlerList() |
HandlerList |
getHandlers() |
float |
getPower()
Gets the power of the jump.
|
boolean |
isCancelled()
获取这个事件是否被取消.一个被取消的事件不会在服务器里被执行,但是仍然会传递事件到其他插件。
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void |
setCancelled(boolean cancel)
已过时。
horse jumping was moved client side.
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void |
setPower(float power)
已过时。
horse jumping was moved client side.
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getEntityType
getEventName, isAsynchronous
public HorseJumpEvent(AbstractHorse horse, float power)
public boolean isCancelled()
Cancellable
原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
isCancelled
在接口中 Cancellable
@Deprecated public void setCancelled(boolean cancel)
Cancellable
原文:Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
setCancelled
在接口中 Cancellable
cancel
- 如果你想取消这个事件,则为truepublic AbstractHorse getEntity()
EntityEvent
原文: Returns the Entity involved in this event
getEntity
在类中 EntityEvent
public float getPower()
Power is a value that defines how much of the horse's jump strength should be used for the jump. Power is effectively multiplied times the horse's jump strength to determine how high the jump is; 0 represents no jump strength while 1 represents full jump strength. Setting power to a value above 1 will use additional jump strength that the horse does not usually have.
Power does not affect how high the horse is capable of jumping, only
how much of its jumping capability will be used in this jump. To set
the horse's overall jump strength, see AbstractHorse.setJumpStrength(double)
.
@Deprecated public void setPower(float power)
Jump power can be set to a value above 1.0 which will increase the strength of this jump above the horse's actual jump strength.
Setting the jump power to 0 will result in the jump animation still playing, but the horse not leaving the ground. Only canceling this event will result in no jump animation at all.
power
- power of the jumppublic HandlerList getHandlers()
getHandlers
在类中 Event
public static HandlerList getHandlerList()