public class ExplosionPrimeEvent extends EntityEvent implements Cancellable
Event.Result
entity
构造器和说明 |
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ExplosionPrimeEvent(Entity what,
float radius,
boolean fire) |
ExplosionPrimeEvent(Explosive explosive) |
限定符和类型 | 方法和说明 |
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boolean |
getFire()
Gets whether this explosion will create fire or not
|
static HandlerList |
getHandlerList() |
HandlerList |
getHandlers() |
float |
getRadius()
Gets the radius of the explosion
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boolean |
isCancelled()
获取这个事件是否被取消.一个被取消的事件不会在服务器里被执行,但是仍然会传递事件到其他插件。
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void |
setCancelled(boolean cancel)
取消这个事件.
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void |
setFire(boolean fire)
Sets whether this explosion will create fire or not
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void |
setRadius(float radius)
Sets the radius of the explosion
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getEntity, getEntityType
getEventName, isAsynchronous
public ExplosionPrimeEvent(Entity what, float radius, boolean fire)
public ExplosionPrimeEvent(Explosive explosive)
public boolean isCancelled()
Cancellable
原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
isCancelled
在接口中 Cancellable
public void setCancelled(boolean cancel)
Cancellable
原文:Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
setCancelled
在接口中 Cancellable
cancel
- 如果你想取消这个事件,则为truepublic float getRadius()
public void setRadius(float radius)
radius
- the radius of the explosionpublic boolean getFire()
public void setFire(boolean fire)
fire
- true if you want this explosion to create firepublic HandlerList getHandlers()
getHandlers
在类中 Event
public static HandlerList getHandlerList()