public class CreatureSpawnEvent extends EntityEvent implements Cancellable
如果该事件被取消了,那么这个生物将不会出生.
限定符和类型 | 类和说明 |
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static class |
CreatureSpawnEvent.SpawnReason
生成原因的枚举类.
|
Event.Result
entity
构造器和说明 |
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CreatureSpawnEvent(LivingEntity spawnee,
CreatureSpawnEvent.SpawnReason spawnReason) |
限定符和类型 | 方法和说明 |
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LivingEntity |
getEntity()
返回这个事件所涉及的实体.
|
static HandlerList |
getHandlerList() |
HandlerList |
getHandlers() |
Location |
getLocation()
返回生物出生的位置
原文:
Gets the location at which the creature is spawning.
|
CreatureSpawnEvent.SpawnReason |
getSpawnReason()
返回生物出生的原因
原文:
Gets the reason for why the creature is being spawned.
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boolean |
isCancelled()
获取这个事件是否被取消.一个被取消的事件不会在服务器里被执行,但是仍然会传递事件到其他插件。
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void |
setCancelled(boolean cancel)
取消这个事件.
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getEntityType
getEventName, isAsynchronous
public CreatureSpawnEvent(LivingEntity spawnee, CreatureSpawnEvent.SpawnReason spawnReason)
public boolean isCancelled()
Cancellable
原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
isCancelled
在接口中 Cancellable
public void setCancelled(boolean cancel)
Cancellable
原文:Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
setCancelled
在接口中 Cancellable
cancel
- 如果你想取消这个事件,则为truepublic LivingEntity getEntity()
EntityEvent
原文: Returns the Entity involved in this event
getEntity
在类中 EntityEvent
public Location getLocation()
原文: Gets the location at which the creature is spawning.
public CreatureSpawnEvent.SpawnReason getSpawnReason()
原文: Gets the reason for why the creature is being spawned.
public HandlerList getHandlers()
getHandlers
在类中 Event
public static HandlerList getHandlerList()