public class PlayerVelocityEvent extends PlayerEvent implements Cancellable
Event.Result
player
构造器和说明 |
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PlayerVelocityEvent(Player player,
Vector velocity) |
限定符和类型 | 方法和说明 |
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static HandlerList |
getHandlerList() |
HandlerList |
getHandlers() |
Vector |
getVelocity()
得到玩家目前的移动速度.
|
boolean |
isCancelled()
获取这个事件是否被取消.一个被取消的事件不会在服务器里被执行,但是仍然会传递事件到其他插件。
|
void |
setCancelled(boolean cancel)
取消这个事件.
|
void |
setVelocity(Vector velocity)
设置玩家移动速度.
|
getPlayer
getEventName, isAsynchronous
public boolean isCancelled()
Cancellable
原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
isCancelled
在接口中 Cancellable
public void setCancelled(boolean cancel)
Cancellable
原文:Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
setCancelled
在接口中 Cancellable
cancel
- 如果你想取消这个事件,则为truepublic Vector getVelocity()
原文:Gets the velocity vector that will be sent to the player
public void setVelocity(Vector velocity)
原文:Sets the velocity vector that will be sent to the player
velocity
- 玩家速度public HandlerList getHandlers()
getHandlers
在类中 Event
public static HandlerList getHandlerList()