public class PlayerUnleashEntityEvent extends EntityUnleashEvent implements Cancellable
EntityUnleashEvent.UnleashReason
Event.Result
entity
构造器和说明 |
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PlayerUnleashEntityEvent(Entity entity,
Player player) |
限定符和类型 | 方法和说明 |
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Player |
getPlayer()
获得解开拴绳的玩家.
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boolean |
isCancelled()
获取这个事件是否被取消.一个被取消的事件不会在服务器里被执行,但是仍然会传递事件到其他插件。
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void |
setCancelled(boolean cancel)
取消这个事件.
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getHandlerList, getHandlers, getReason
getEntity, getEntityType
getEventName, isAsynchronous
public Player getPlayer()
原文:Returns the player who is unleashing the entity.
public boolean isCancelled()
Cancellable
原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
isCancelled
在接口中 Cancellable
public void setCancelled(boolean cancel)
Cancellable
原文:Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
setCancelled
在接口中 Cancellable
cancel
- 如果你想取消这个事件,则为true