public class PlayerStatisticIncrementEvent extends PlayerEvent implements Cancellable
这个事件不会因 Statistic.PLAY_ONE_TICK
或基于移动(比如玩家走动、坐矿车的距离等)的统计数据的改变而触发.
Event.Result
限定符和类型 | 字段和说明 |
---|---|
protected Statistic |
statistic |
player
构造器和说明 |
---|
PlayerStatisticIncrementEvent(Player player,
Statistic statistic,
int initialValue,
int newValue) |
PlayerStatisticIncrementEvent(Player player,
Statistic statistic,
int initialValue,
int newValue,
EntityType entityType) |
PlayerStatisticIncrementEvent(Player player,
Statistic statistic,
int initialValue,
int newValue,
Material material) |
限定符和类型 | 方法和说明 |
---|---|
EntityType |
getEntityType()
如果
getStatistic() 是关于实体的统计信息,获取该统计数据的实体种类,否则返回null. |
static HandlerList |
getHandlerList() |
HandlerList |
getHandlers() |
Material |
getMaterial()
如果
getStatistic() 是关于方块或物品的统计信息,获取该统计数据的物品种类,否则返回null. |
int |
getNewValue()
获取这个统计数据的新数据值.
|
int |
getPreviousValue()
获取这个统计信息之前的数据值.
|
Statistic |
getStatistic()
获取正在增长的统计数据.
|
boolean |
isCancelled()
获取这个事件是否被取消.一个被取消的事件不会在服务器里被执行,但是仍然会传递事件到其他插件。
|
void |
setCancelled(boolean cancel)
取消这个事件.
|
getPlayer
getEventName, isAsynchronous
protected final Statistic statistic
public PlayerStatisticIncrementEvent(Player player, Statistic statistic, int initialValue, int newValue)
public PlayerStatisticIncrementEvent(Player player, Statistic statistic, int initialValue, int newValue, EntityType entityType)
public Statistic getStatistic()
原文:Gets the statistic that is being incremented.
public int getPreviousValue()
原文:Gets the previous value of the statistic.
public int getNewValue()
原文:Gets the new value of the statistic.
public EntityType getEntityType()
getStatistic()
是关于实体的统计信息,获取该统计数据的实体种类,否则返回null.
原文:Gets the EntityType if getStatistic()
is an
entity statistic otherwise returns null.
public Material getMaterial()
getStatistic()
是关于方块或物品的统计信息,获取该统计数据的物品种类,否则返回null.
原文:Gets the Material if getStatistic()
is a block
or item statistic otherwise returns null.
public boolean isCancelled()
Cancellable
原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
isCancelled
在接口中 Cancellable
public void setCancelled(boolean cancel)
Cancellable
原文:Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
setCancelled
在接口中 Cancellable
cancel
- 如果你想取消这个事件,则为truepublic HandlerList getHandlers()
getHandlers
在类中 Event
public static HandlerList getHandlerList()