public class PlayerInteractEntityEvent extends PlayerEvent implements Cancellable
Event.Result
限定符和类型 | 字段和说明 |
---|---|
protected Entity |
clickedEntity |
player
构造器和说明 |
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PlayerInteractEntityEvent(Player who,
Entity clickedEntity) |
PlayerInteractEntityEvent(Player who,
Entity clickedEntity,
EquipmentSlot hand) |
限定符和类型 | 方法和说明 |
---|---|
EquipmentSlot |
getHand()
用于执行这次交互的手.
|
static HandlerList |
getHandlerList() |
HandlerList |
getHandlers() |
Entity |
getRightClicked()
获取被玩家点击的实体.
|
boolean |
isCancelled()
获取这个事件是否被取消.一个被取消的事件不会在服务器里被执行,但是仍然会传递事件到其他插件。
|
void |
setCancelled(boolean cancel)
取消这个事件.
|
getPlayer
getEventName, isAsynchronous
protected Entity clickedEntity
public PlayerInteractEntityEvent(Player who, Entity clickedEntity, EquipmentSlot hand)
public boolean isCancelled()
Cancellable
原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
isCancelled
在接口中 Cancellable
public void setCancelled(boolean cancel)
Cancellable
原文:Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
setCancelled
在接口中 Cancellable
cancel
- 如果你想取消这个事件,则为truepublic Entity getRightClicked()
原文:Gets the entity that was rightclicked by the player.
public EquipmentSlot getHand()
原文:The hand used to perform this interaction.
public HandlerList getHandlers()
getHandlers
在类中 Event
public static HandlerList getHandlerList()