public class PlayerChangedWorldEvent extends PlayerEvent
Event.Result
player
构造器和说明 |
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PlayerChangedWorldEvent(Player player,
World from) |
限定符和类型 | 方法和说明 |
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World |
getFrom()
获得玩家切换到目标世界之前所在的世界.
|
static HandlerList |
getHandlerList() |
HandlerList |
getHandlers() |
getPlayer
getEventName, isAsynchronous
public World getFrom()
原文:Gets the world the player is switching from.
public HandlerList getHandlers()
getHandlers
在类中 Event
public static HandlerList getHandlerList()