public class EntityShootBowEvent extends EntityEvent implements Cancellable
Event.Result
entity
构造器和说明 |
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EntityShootBowEvent(LivingEntity shooter,
ItemStack bow,
Projectile projectile,
float force) |
限定符和类型 | 方法和说明 |
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ItemStack |
getBow()
Gets the bow ItemStack used to fire the arrow.
|
LivingEntity |
getEntity()
返回这个事件所涉及的实体.
|
float |
getForce()
Gets the force the arrow was launched with
|
static HandlerList |
getHandlerList() |
HandlerList |
getHandlers() |
Entity |
getProjectile()
Gets the projectile which will be launched by this event
|
boolean |
isCancelled()
获取这个事件是否被取消.一个被取消的事件不会在服务器里被执行,但是仍然会传递事件到其他插件。
|
void |
setCancelled(boolean cancel)
取消这个事件.
|
void |
setProjectile(Entity projectile)
Replaces the projectile which will be launched
|
getEntityType
getEventName, isAsynchronous
public EntityShootBowEvent(LivingEntity shooter, ItemStack bow, Projectile projectile, float force)
public LivingEntity getEntity()
EntityEvent
原文: Returns the Entity involved in this event
getEntity
在类中 EntityEvent
public ItemStack getBow()
public Entity getProjectile()
public void setProjectile(Entity projectile)
projectile
- the new projectilepublic float getForce()
public boolean isCancelled()
Cancellable
原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
isCancelled
在接口中 Cancellable
public void setCancelled(boolean cancel)
Cancellable
原文:Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
setCancelled
在接口中 Cancellable
cancel
- 如果你想取消这个事件,则为truepublic HandlerList getHandlers()
getHandlers
在类中 Event
public static HandlerList getHandlerList()