public class BlockDamageEvent extends BlockEvent implements Cancellable
若本事件被取消,方块将不会损坏
Event.Result
block
构造器和说明 |
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BlockDamageEvent(Player player,
Block block,
ItemStack itemInHand,
boolean instaBreak) |
限定符和类型 | 方法和说明 |
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static HandlerList |
getHandlerList() |
HandlerList |
getHandlers() |
boolean |
getInstaBreak()
返回方块是否立即被玩家损坏(比如创造模式).
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ItemStack |
getItemInHand()
获取当前玩家手上的物品.
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Player |
getPlayer()
获取试图损坏这个方块的玩家.
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boolean |
isCancelled()
获取这个事件是否被取消.一个被取消的事件不会在服务器里被执行,但是仍然会传递事件到其他插件。
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void |
setCancelled(boolean cancel)
取消这个事件.
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void |
setInstaBreak(boolean bool)
设置方块是否立即被玩家损坏(比如创造模式).
|
getBlock
getEventName, isAsynchronous
public Player getPlayer()
原文:Gets the player damaging the block involved in this event.
public boolean getInstaBreak()
原文:Gets if the block is set to instantly break when damaged by the player.
public void setInstaBreak(boolean bool)
原文:Sets if the block should instantly break when damaged by the player.
bool
- 如果你想要方块在被玩家损坏时被立即破坏,请设置true,反之falsepublic ItemStack getItemInHand()
原文:Gets the ItemStack for the item currently in the player's hand.
public boolean isCancelled()
Cancellable
原文:Gets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins
isCancelled
在接口中 Cancellable
public void setCancelled(boolean cancel)
Cancellable
原文:Sets the cancellation state of this event. A cancelled event will not be executed in the server, but will still pass to other plugins.
setCancelled
在接口中 Cancellable
cancel
- 如果你想取消这个事件,则为truepublic HandlerList getHandlers()
getHandlers
在类中 Event
public static HandlerList getHandlerList()