public enum EntityEffect extends java.lang.Enum<EntityEffect>
枚举常量和说明 |
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ARMOR_STAND_HIT
Armor stand is hit.
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ARROW_PARTICLES
Colored particles from a tipped arrow.
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DEATH
已过时。
虽然该效果可能在没有生命的实体上触发其他事件,
但该效果唯一支持的用途是在活体上
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ENTITY_POOF
Silverfish entering block, spawner spawning.
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FIREWORK_EXPLODE
烟花爆炸.
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GUARDIAN_TARGET
Guardian sets laser target.
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HURT
当怪物收到伤害.
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HURT_DROWN
Entity hurt due to drowning damage.
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HURT_EXPLOSION
Entity hurt due to explosion damage.
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IRON_GOLEM_ROSE
铁傀儡给予玫瑰(译注:应为poppy,即罂粟).
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IRON_GOLEM_SHEATH
Iron golem puts away rose.
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LOVE_HEARTS
Hearts from a breeding entity.
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RABBIT_JUMP
兔子跳跃.
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SHEEP_EAT
已过时。
虽然该效果可能在没有生命的实体上触发其他事件,
但该效果唯一支持的用途是在活体上
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SHIELD_BLOCK
Shield blocks attack.
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SHIELD_BREAK
Shield breaks.
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SQUID_ROTATE
Resets squid rotation.
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THORNS_HURT
Entity hurt by thorns attack.
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TOTEM_RESURRECT
Totem prevents entity death.
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VILLAGER_ANGRY
村民生气时.
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VILLAGER_HAPPY
村民高兴时的粒子效果。
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VILLAGER_HEART
村民的红心.
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WITCH_MAGIC
女巫的魔法粒子效果.
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WOLF_HEARTS
驯服狼成功时的红心.
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WOLF_SHAKE
狼在湿水后抖动身体.
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WOLF_SMOKE
驯服狼失败时的烟雾.
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ZOMBIE_TRANSFORM
僵尸被剧烈抖动转化为村民(译注:僵尸村民被喷溅虚弱药水并喂食金苹果转化为村民)。
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限定符和类型 | 方法和说明 |
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java.lang.Class<? extends Entity> |
getApplicable()
获取该效果能应用到的实体超类.
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static EntityEffect |
getByData(byte data)
已过时。
不安全的参数
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byte |
getData()
已过时。
不安全的参数
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static EntityEffect |
valueOf(java.lang.String name)
返回带有指定名称的该类型的枚举常量。
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static EntityEffect[] |
values()
按照声明该枚举类型的常量的顺序, 返回
包含这些常量的数组。
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public static final EntityEffect ARROW_PARTICLES
public static final EntityEffect RABBIT_JUMP
public static final EntityEffect HURT
原文: When mobs get hurt.
@Deprecated public static final EntityEffect DEATH
原文: When a mob dies.
public static final EntityEffect WOLF_SMOKE
原文: The smoke when taming a wolf fails.
public static final EntityEffect WOLF_HEARTS
原文: The hearts when taming a wolf succeeds.
public static final EntityEffect WOLF_SHAKE
原文: When a wolf shakes (after being wet).
@Deprecated public static final EntityEffect SHEEP_EAT
原文: When a sheep eats a LONG_GRASS block.
public static final EntityEffect IRON_GOLEM_ROSE
原文: When an Iron Golem gives a rose.
public static final EntityEffect VILLAGER_HEART
原文: Hearts from a villager.
public static final EntityEffect VILLAGER_ANGRY
原文: When a villager is angry.
public static final EntityEffect VILLAGER_HAPPY
原文: Happy particles from a villager.
public static final EntityEffect WITCH_MAGIC
原文: Magic particles from a witch.
public static final EntityEffect ZOMBIE_TRANSFORM
原文: When a zombie transforms into a villager by shaking violently.
public static final EntityEffect FIREWORK_EXPLODE
原文: When a firework explodes.
public static final EntityEffect LOVE_HEARTS
public static final EntityEffect SQUID_ROTATE
public static final EntityEffect ENTITY_POOF
public static final EntityEffect GUARDIAN_TARGET
public static final EntityEffect SHIELD_BLOCK
public static final EntityEffect SHIELD_BREAK
public static final EntityEffect ARMOR_STAND_HIT
public static final EntityEffect THORNS_HURT
public static final EntityEffect IRON_GOLEM_SHEATH
public static final EntityEffect TOTEM_RESURRECT
public static final EntityEffect HURT_DROWN
public static final EntityEffect HURT_EXPLOSION
public static EntityEffect[] values()
for (EntityEffect c : EntityEffect.values()) System.out.println(c);
public static EntityEffect valueOf(java.lang.String name)
name
- 要返回的枚举常量的名称。java.lang.IllegalArgumentException
- 如果该枚举类型没有带有指定名称的常量java.lang.NullPointerException
- 如果参数为空值@Deprecated public byte getData()
原文: Gets the data value of this EntityEffect
public java.lang.Class<? extends Entity> getApplicable()
原文:Gets entity superclass which this affect is applicable to.
@Deprecated public static EntityEffect getByData(byte data)
原文: Gets the EntityEffect with the given data value
data
- 指定的数据值EntityEffect
(实体效果),若不存在则返回null